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Post by Frouste on Jul 31, 2006 18:57:07 GMT -5
hey guys, would u want to have a BETTER unreal game? we could wait for unpunished (A.K.A. exiled) to finish the nanoblack mod, now coming with its own meshes here is what ive heard of so far: 1. the armor avalible are as stated from least protection to greatest protection, light nanoblack armor (100), heavy nanoblack armor (300), nanoblack shield (500) 2. the guns I have encountered are as stated (note: I will update A.S.A.P. seeing that this mod is still being made) NBpistol (dual-wieldable), NB shotgun (no alternate fire yet), NBstinger (rechargable, alt fire shoots 2 rounds, 1 is always where u point it), NBenergy rifle (the first gun mesh looks like a black asmd with no alt fire, the new mesh has a zoom), NBAssaultRifle (rapid-fire, alt fire is a zoom on both meshes, I'm hoping that the new mesh will have a completely different alt fire), NBEnergy Cannon (triple barrelled, primary fire is 3 rounds of nanoblack energy using 3 rounds per shot, like the stinger it has 1 round that is accurate, alt fire is a single shot of energy using 1 round of nanoblack but does a massive amount of damage, wow), there is talk about a nanoblack sword being made, it should become handy in a hand to hand combat situation, BowChickaBowWow! 3. there is talk of nanoblack items being made, like a flashlight, and other things, not sure what will come up after the whole mod is done, we will just have to wait a while
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Post by Shivaxi on Aug 1, 2006 8:31:02 GMT -5
sounds like a rip off...lol...but whats really gonna make unreal a better game is the 227 patch. This is what i know so far:
1: There is going to be footstep sounds for grass, snow, stone, wood, and metal...awsome.
2:There's going to be decals now!! wooot!! Which means your rocket will leave a black mark where it hit or the wall behind you will have a blood splatter on it when shot. teh pwn.
3:There's going to be a whole new editor called UE2...supposed to have all those stupid annoying glitches fixed and easier to use...i didnt get to much info on it so not sure...i just know it exists.
4: If anyone knowz this besides me then you'll be happy to know that the 227 patch will be compitable with the DZMapM and won't have that stupid annoying Decoration disapearence with 226.
That's all i know for now...
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Post by Frouste on Aug 1, 2006 11:08:49 GMT -5
bad news, unpunished, wont give the NB mod to any1, but you can check out his website at, www.freewebs.com/unrealblacklegion/and yes, his server, has the nanoblack mod, so when it is up, check it out autism has left the building, I mean forums
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Post by Shivaxi on Aug 2, 2006 10:38:17 GMT -5
well he's a selfish little *bleep*. But who cares? It's really easy to do all the things he did...all he did was change the charge ammount of some inventory and modify some weps...not that hard.
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Post by Tonberry on Aug 2, 2006 14:22:18 GMT -5
you know shivaxi. You are a fuck tard. you can prolly swear and if not i'll fix that!
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Post by Frouste on Aug 2, 2006 20:00:22 GMT -5
dude, that would be stealing, or violating copyright laws, and even if you did do that, ou would still have to compete with his server's system: JCOOPZ, and yes, after a player dies, they keep their guns and items, plus now he has OB4 belts on his server and death tentacles, you wont survive any of his server's packages
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Post by Frouste on Aug 2, 2006 20:02:32 GMT -5
sounds like a rip off...lol...but whats really gonna make unreal a better game is the 227 patch. This is what i know so far: 1: There is going to be footstep sounds for grass, snow, stone, wood, and metal...awsome. 2:There's going to be decals now!! wooot!! Which means your rocket will leave a black mark where it hit or the wall behind you will have a blood splatter on it when shot. teh pwn. 3:There's going to be a whole new editor called UE2...supposed to have all those stupid annoying glitches fixed and easier to use...i didnt get to much info on it so not sure...i just know it exists. 4: If anyone knowz this besides me then you'll be happy to know that the 227 patch will be compitable with the DZMapM and won't have that stupid annoying Decoration disapearence with 226. That's all i know for now... those decals should make tracking players on the maps easier
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Post by Frouste on Aug 3, 2006 7:40:27 GMT -5
But, at least you could add the UT weapons to your server packages, and give them to the players, AND get the 3 skin packs on the bottom of this link to your server packages also, then your in direct competition with him www.freewebs.com/sjcexiled/downloads.htm
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Post by Frouste on Aug 3, 2006 8:10:01 GMT -5
Or at least add the necroth skin into your server packages and UT in it too, ill show u a pic. of the skin The Necris skins, I have to admit, go well with UT weapons left pic.: a little boring right pic.: WOOT PWNZ!!!!
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Post by dekasutu on Aug 3, 2006 9:30:21 GMT -5
Why would you want to swear? Seriously.. some people..
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Post by Frouste on Aug 3, 2006 10:08:10 GMT -5
PLEASE ADD THE NECRIS SKIN PAX 1 AND 2 AND REVISED PACK!!!! PLEASE!!!!!
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Post by Shivaxi on Aug 3, 2006 15:37:40 GMT -5
I'm workin' on it...
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Post by Frouste on Aug 3, 2006 17:11:40 GMT -5
oh crap, sorry to spam you
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Post by Shivaxi on Aug 3, 2006 20:11:18 GMT -5
it's ok
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Post by Frouste on Aug 4, 2006 16:11:37 GMT -5
oh hey, I had gotten great idea last night, you could make nanogray guns and armor. stronger than their nanoblack version (tougher to destroy and does more damage), but made mixing NanoBlack, Titainium, steel and some melted diamond, not all mixed together in certain armors
(NOTE: mt unreal editor will not work, so I will need someone besides me to make the mod)
NanoGray (aka NG) _____________________ Guns (weapon # as listed)
1. pistol: powerful, accurate, light weight ammo and the gun is light weight, and the best all around weapon, its basically the one gun you would want to have as a sidearm Damage: 34 | Headshot Damage: 100 | Preloaded ammo: 20 | Max. ammo: 400 | Primary fire: same as automag | Alternate fire: same as automag
2. shotgun: Best for close range encounters unlike its NanoBlack version (which has a narrow spread and put together against a really toughened skaarj, its weak) Damage: 140 (the closer, the better) | Headshot Damage: 210 | primary fire: 1 shell with a not so narrow spread | alternate fire: none | Preloaded ammo: 12 | Max. ammo: 60
3. Nanoblack stinger: not much has changed about it, except it alternate fire has been modified to use a spread of 10 nanoblack energy charges in the shap of triangle, tip on top, in case an enemy gets in your face and in melee
4. NanoGray enrgy rifle: it looks alot like a normal ASMD shock rifle, but if you take a closer try at using this gun, you will find that the energy is from nanoblack and ASMD tech combined for devastating a single lesser brute in 1 shot Damage: 180 | headshot damage: 270 | the shot looks like a purple energy bolt
5. NG CAR: put together using steel, nanoblack and reinforced titainium, and shards of NanoBlack, Titainium, depleted uranium, and steel mixed together for ammo (mixed first then made into shards), this gun has become the standard for the troops on the MCQ3
6. Sniper rifle: standard weapon for snipers, used by spec. op. soldiers, and for reconnoaince troops at medium to long range fights, though this gun is still looks human, its using nanogray tipped bullets (by human, I mean the UT mesh) Preloaded Ammo: 20 | Max. ammo: 100 | Damage: 96 | Headshot Damage: 300 | primary fire: fires a bullet | alternate fire: how many times do I have to explain it to you?
7. NG grenade launcher: acts like the GL from the upak games, except, this does alot of damage, twice the damage. functions and ammo holding: Normal | contact damage: 200 | splash damage: less than 200
8. NG rocket launcher: looks alot like that rocket launcher used by the humans (no not the upak rocket launcher, looks alot more like the UT rocket launcher). though its been modified by Dante to make it more powerful and using napalm hidden in the tip, this gun makes a very deadly explosive weapon. functions and ammo holdings: normal | contact damage per rocket: 100 | splash damage per rocket: less than 100 ____________________________________________________
Armor
Light NG armor: as stated in the comic, it looks like a grey kevlar suit, diamonds, nanoblack, an as well as more kevlar have been placed in the armor's metal for reinforcment protection: 150
Medium NG armor: NanoBlack, diamond, and steel have been used to help reinforce this armor, looks like a gray asbestos suit protection: 300
Heavy NG armor: diamond, steel, titainium, and NanoBlack have been used in this really sturdy armor for maximum protection, looks like a gray assault vest protection: 500
Shield belt: looks like a nanoblack shield belt, but when you put it on, it has no color for its texture, this has been made for stealth protection: 500
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Post by Shivaxi on Aug 4, 2006 20:34:22 GMT -5
ok...tomorrow i'm going over to my dad's house (aka, the server house) so i will be able to get server running and prolly the Necris skins and UT weps...so that good
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