Post by Shivaxi on Oct 9, 2006 11:52:48 GMT -5
Zombie has realsed a new update for DZMapM.
here is the link to it gaminginforall.homestead.com/files/DZMapMv2-1.zip
check out what is fixed.
*Fixed a bug in decoration handling for RTNP that caused decorations to destroy on UPak 226 servers.
* Fixed 'MonsterKillRequirement' specialmode to work better on a few original coop maps and to count monster pawns more accurately.
* Fixed ItemReplacer to properly replace weapons by SkaarjTroopers and handle other custom weapon carrying monster pawns appropriately.
* Fixed an incorrectly named PsInventory class.
* Added AI hang prevention and pawn stabilizer based on the JCoopZ implementation. Should prevent most hang instances.
* Added another map fix for IsvDeck1 and DasaCellars.
* Added to MonsterSpawn a 'bConsiderPlayerLoad' setting to dynamically regulate monster spawn times according to RespawnSeconds / NumPlayers.
* Added support to destroy an original class without a replacement. Users must specify "None" in the ReplaceWithClass or PDropWhenKilled settings. * Changed PawnDWKChanger, ItemReplacer, and PawnReplacer array list sizes to support up to 128 configuration entries.
* Changed PawnReplacer to not replace pawns within a SkyBox.
* Changed MapSequence feature to work and behave identically to JCoop Sequence feature.
* Changed MonsterSpawn 'bSpawnRandom' setting to use a different method that does not use rounding.
* Changed DZMapM.int advanced options menu layout.
* Improved and changed ItemReplacer replacement routines to intelligently determine inventory that is safe to handle. In most cases this prevents gametype player GiveItem conflicts on misconfigured servers.
* Improved MonsterSpawn pathnode finding to work in maps that do not have pathing properly built.
* Improved MonsterSpawn spawn testing for pawn collision sizes slightly over 200 UUnits.
* Improved AutoRunCommands to execute immediately after the first player joins a level.
* Optimizations to much of the PawnDWKChanger, ItemReplacer, and PawnReplacer routines. Less load early during level start.
YAY!
here is the link to it gaminginforall.homestead.com/files/DZMapMv2-1.zip
check out what is fixed.
*Fixed a bug in decoration handling for RTNP that caused decorations to destroy on UPak 226 servers.
* Fixed 'MonsterKillRequirement' specialmode to work better on a few original coop maps and to count monster pawns more accurately.
* Fixed ItemReplacer to properly replace weapons by SkaarjTroopers and handle other custom weapon carrying monster pawns appropriately.
* Fixed an incorrectly named PsInventory class.
* Added AI hang prevention and pawn stabilizer based on the JCoopZ implementation. Should prevent most hang instances.
* Added another map fix for IsvDeck1 and DasaCellars.
* Added to MonsterSpawn a 'bConsiderPlayerLoad' setting to dynamically regulate monster spawn times according to RespawnSeconds / NumPlayers.
* Added support to destroy an original class without a replacement. Users must specify "None" in the ReplaceWithClass or PDropWhenKilled settings. * Changed PawnDWKChanger, ItemReplacer, and PawnReplacer array list sizes to support up to 128 configuration entries.
* Changed PawnReplacer to not replace pawns within a SkyBox.
* Changed MapSequence feature to work and behave identically to JCoop Sequence feature.
* Changed MonsterSpawn 'bSpawnRandom' setting to use a different method that does not use rounding.
* Changed DZMapM.int advanced options menu layout.
* Improved and changed ItemReplacer replacement routines to intelligently determine inventory that is safe to handle. In most cases this prevents gametype player GiveItem conflicts on misconfigured servers.
* Improved MonsterSpawn pathnode finding to work in maps that do not have pathing properly built.
* Improved MonsterSpawn spawn testing for pawn collision sizes slightly over 200 UUnits.
* Improved AutoRunCommands to execute immediately after the first player joins a level.
* Optimizations to much of the PawnDWKChanger, ItemReplacer, and PawnReplacer routines. Less load early during level start.
YAY!